А вот и ожидаемый релиз второй редакции АоСа. Начнём с рульбука и ГХБ 2018 (хотел написать, что ГХБ 2.0, но он уже был в прошлом году).
Рульбук – 320 страниц, хардкавер, внутри бэк, разбитый на 3 части (эпоха Мифов, эпоха Хаоса и эпоха Зигмара), обзор восьми Смертных Владений и Владений Хаоса, 4 гранд альянсов и их подфракций.
По правилам – внутри кор правила, 3 способа играть (Опен, Нарратив и Матчед) плюс объяснения на тему базовых вещей – что есть варскроллы, батальоны, как это работает, правила террейна, системы триумфа (переноса бонусов из игры в игру) и так далее. В общем, по описанию похоже на рульник 8 редакции 40К.
ГХБ 2018 – 136 страниц, софткавер, внутри только правила. Расширенные правила, включающие в себя весь обновлённый поинткост, обновлённые способности альянсов, новые правила на саммон, варскроллы на террейн и прочее, прочее.
Описания на английском ниже, сперва рульник, потом ГХБ.
Contained in this 320-page hardback book:
– The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:
– The Age of Myth, Sigmars journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;
– The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;
– The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagashs dire plan to take back every mortal soul which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm and thus the Soul Wars have begun
– The Mortal Realms: background on each of the 8 Mortal Realms Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;
– Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;
– The Forces of Order: a detailed overview of each of the following Order factions Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);
– The Forces of Chaos: a detailed overview of each of the following Chaos factions The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;
– The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;
– The Forces of Destruction: a detailed overview of the following Destruction factions Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).
The second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:
– Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:
– The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;
– An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;
– Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;
– Details of Battleplans a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;
– An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;
– An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;
– An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;
– An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.
– Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:
– Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;
– Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);
– Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.
– Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;
– An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;
– Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;
– Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.
– Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;
– War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the games setup featuring example rules;
– Historical Battles: a guide to setting up battles according to stories youll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;
– A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;
– Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;
– Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;
– Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.
– Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;
– Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;
– Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;
– A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.
An essential toolbox of rules that you and your gaming group can use in any way you like, the Generals Handbook 2018 expands upon the rules of Warhammer Age of Sigmar and those found in the previous iterations of the Generals Handbook in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.
Each of these gives you, the player, massive flexibility and choice in the way games are played theyre designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, youre totally free to do so.
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure.
The Generals Handbook features a Battleplan Generator 5 tables determining how the armies are set up what they must do to win and the obstacles in their way featuring maps, objectives, twists, ruses and sudden death conditions which slot together to create exciting Battleplans no 2 games ever need be the same.
Rules are also included for aerial battles: in Overhead Aerial Battles, you effectively have 2 battlefields, 1 on the ground and 1 in the sky, whereas in Stratospheric Aerial Battles only the sky is represented perfect for player with large collections of flying models. An example Battleplan is provided for each, with objective and twist tables helping you generate your own;
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms.
This section of the book contains 43 Special Rules for Narrative Play games these are all evocative of situations and surprises that a leader might find himself dealing with in times of war, and can be applied to either or both players these are great for adding balance, should it be needed.
A section is dedicated to Historical Battles this guides the player through setting up and playing a battle according to legends and tales from Games Workshop publications, with 2 example stories and annotated gaming table setups showing you how these wars were fought.
As well as these, youll find Gathering of Might this is a set of simple modifications to the Warhammer Age of Sigmar core rules which streamline them, allowing for staggeringly huge battles featuring hundreds of models on either side. 2 Battleplans are included, with Legendary Traits, Gifts of the Gods, Artefacts, and Spells for each of the four Grand Alliances.
Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.
This section contains the rules needed to run Matched Play games guidance on army size, points limits, battlefield roles, allied units and warscroll battalions, with clarified rules on using Triumphs and Command Points. 18 Battleplans are included, along with Allies tables, listing the eligible Allies for each faction
An updated list of points values for every miniature in the range is included, with the profiles printed in this book superceding any printed previously.
This section is dedicated to bringing your gaming table to life, offering optional enhancements based on the layout of scenery, allowing you to augment the battlefield with arcane constructs and ancient edifices.
New summoning rules, including battle traits, abilities and spells for Blades of Khorne, Disciples of Tzeentch, Everchosen, Seraphon, Sylvaneth, and Grand Alliance Chaos allow you to raise unquiet spirits and draw daemonic entities into battle.
Updated Allegiance Abilities with battle traits, command traits and artefacts of power allow your armies to act and fight in a way that closely fits the stories youve read in Battletomes and other publications these are included for Darkling Covens, Dispossessed, Free Peoples, Fyreslayers, Seraphon, Wanderers, Brayherd, Slaanesh, Slaves to Darkness, Skaven Pestilens, Skaven Skryre, Flesh-eater Courts, and Ironjawz, with new Warscroll Battalions for the following factions: Fyreslayers, Seraphon, and Ironjawz.
Scenery Warscrolls are included for the following Citadel miniatures: Baleful Realmgate, Azyrite Ruins, Arcane Ruins, Barbed Venomgorse, Citadel Wood, Dragonfate Dais, Magewrath Throne, Numinous Occulum, Ophidian Archway, Shardwrack Spines, Sigmarite Mausoleum, Walls and Fences, and Warscryer Citadel.